WONDERS
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This project was realized as a consequence of researching human subjects. I aimed to create an environment, where viewers feel like helpless victims of passive aggression and manipulation.
By taking VR glasses on, a viewer is transported into space filled with people. These people represent the viewer's parents, friends, kids, colleagues. They all talk to the viewer just like the real-life people would do. The individual conversations with each of them are easy until one of the VR characters feels left out. When this happens, the viewer turns into a subject of conviction. As the viewer tries to follow all four conversations at once, they get critique based on jealousy and selfishness.
The reason why I used VR is that it creates an illusion of a different from reality physical location, yet it does not make it feel perfectly real. That's how the viewer can observe the happening while lacking verbal and physical abilities. In other words, it works just like the victim of passive aggression and manipulation.
Directed by Anastasia Afonina
Acting by Sonia Ciubotaru, Ivan Paitre, Chrystopher Pygmire, Gregory William Hubert and Filomena Marforio
Cinematography by Ray van der Bas and Omri Bigetz
Programmed by Martijn Zandvliet
Special thanks to Tungsten Studio

2019 - 'WOW Mistral', 24H West, group exhibition in WOW, Amsterdam, Netherlands
2017 - Lab 111, Y-event, screening, Amsterdam, Netherlands
The reason why I used VR is that it creates an illusion of a different from reality physical location, yet it does not make it feel perfectly real. That's how the viewer can observe the happening while lacking verbal and physical abilities. In other words, it works just like the victim of passive aggression and manipulation.

As I mentioned in my bio, I have always been interested in people. This fascination exists since my first drawings - the early attempts at understanding human nature. The drawings I have made in the past set the beginning for my current practise. Even though I predominantly work with video, my work's visual language has not changed: black is still a dominant colour while a human is in the centre of a composition.
Made on
Tilda